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Mermaid Diviner

(image)

Mermaid Priestesses meet their calling with a fervor that leaves their human counterparts somewhat taken aback. This may have its roots in a legend they recite, telling of a nameless, shadowy horror which was once the bane of their people. Though little is told about it, it is clear that it was the power of the light which somehow defeated it, and made their people safe. Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison. Illumination increases the lighting level in adjacent areas.

Advances from: Mermaid Priestess Mermaid Initiate
Advances to:
Cost: 57
HP: 41
Movement: 6
XP: 100
Level: 3
Alignment: lawful
IDMermaid Diviner
Abilities: illuminates, cures, heals +8
(image)staff
impact
7 - 3
melee
(image)lightbeam
arcane
8 - 4
ranged
magical
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold20%
arcane60%
TerrainMovement CostDefense
Cave320%
Coastal Reef150%
Deep Water150%
Flat230%
Forest530%
Frozen230%
Hills530%
Impassable9920%
Mountains9920%
Mushroom Grove320%
Sand230%
Shallow Water160%
Swamp160%
Unwalkable9920%